Airwolf
To play Airwolf you will need a willing accomplice, and a park with a set of swings, ideally three seats next to each other.
Tie the outside seats to the posts, leaving only the one in the middle. This gives you loads of room in which to have your Airwolf adventure.
You, as Stringfellow Hawke, mount the middle swing, and your business associate, Dominic Santini, has to give you a push whilst you sing the Airwolf theme tune (your theme tune) and make whoosh, neeeow, er-er-er-er-er, peeow noises.
In practice, this was ace. Written down, it sounds shit. Sorry.
written by Ni*k *unt, approved by Log

Swings made brilliant helicopters, just as climbing frames made great spaceships. Witch's Hats also made fairly convincing UFO's, if you ignored their rather identifiable landbound nature.
written by Al*on*o Gau*s, approved by Log